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Showing posts with the label games

Traditional British Games

Games are crucial at school, as neuroscience findings assert. Throughout games, there are countless skills that pupils develop such as:
-increasing their coordination -developing their creativity and flexibility of thought (conceive new ideas) -enhancing memory -improving coordination -strengthening social skills -promoting problem-solving skills -expanding attention and concentration

From the English subject, we can work on traditional British games as a part of the English culture.
The point is how to explain the game to facilitate students' understanding. To do so, a good option is explaining the game at the classroom using the blackboard and illustrating at the same time that the activity is described. This visual support help pupils to imagine the layout at the playground.
After that, it's necessary to choose "it". For that, using English counting rhymes, as you can read in the following example:
Eenie, Meenie, miny, moo catch a tiger by the toe if he cries, let h…

Game based learning vs Gamification

Recently, listening to Juan Fernandez in his online Congress titled "Educational Revolution", a new concept has reverberated in my head: Game-based learning.
What is game-based learning? It is a way to take a traditional content but to teach it through experiences in a motivating activity. Using attractive scenarios, overcoming different challenges and acquiring positive and interesting involvements. Students learn from failing.
What's the difference between GBL and gamification? Gamification is the application of game principles to NON-game situations to provide desired behaviours through rewards, recognition and motivation.
Nevertheless, both of them have the same goal: to improve students commitment and engagement to make the learning experience more positive and enhance memory and retention.